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View Full Version : TYPOGRAPHICAL ERRORS #7: CIRCUMSTANCES


Alex Groff
May 5, 2005, 01:58 pm
<img src="http://www.comixfan.com/xfan/images/columns/te_logo.gif" align=left width=115 height=100 border=0 alt="Typographical Errors">by Alex Groff

In spite of my attempts to buy only trades, I find myself waiting in line to buy new issues of Legion of Super-heroes. The first issue was one of the best "jump on" comics I've read in years, and with #3, I was hooked on a monthly basis. This could very well be the sleeper hit of 2005-- buried underneath houses and crises and other such shenanigans-- yet, more than that, it is a reminder of what comics can and should be. There's a balance here that's rare in comics, and that deserves our attention.

Warren Ellis went on a kick recently about "explodo," filling a comic with action and violence to keep people entertained. It's the theory he built The Authority under, and this trend towards ultraviolence has certainly been seen throughout comicdom. However, one thing you might note is that sales on The Authority began to pick up after Mark Millar turned it from a punchfest with words into a commentary on politics and superpowers. There's a balance to be met between violence and, you know, story.

Here's where we hit the crossroads that make an ongoing series difficult to balance. On the one hand, you have the villain of the month syndrome where each story becomes meaningless because the outcome is obvious and even the dialogue becomes predictable. On the other hand, you have books that rely on complex storytelling, i.e. Uncanny X-Men #245-290 and Wildcats Version 3.0. But while the villain of the month becomes predictable, a story that goes too long without violence or a cohesive storyline threatens to lose readers.

And then you have villains who are supposedly manipulating everything from behind the scenes. No, I'm not referring to Batman, although War Games may lead you to that conclusion. Let's go with our favorite Michael Jackson impersonator, Mr. Sinister. Since he stepped out of the shadows of the Marauders, he has been blamed for everything from the death of the Neo to stealing Jubilee's acid-laced lollipops just before the big rave (in Generation X #18, for credulous readers). He has even been blamed for Gambit's horrible accent, although that has yet to be proven. My point? Any villain who is always behind the scenes "manipulating" things becomes laughable. Even the archenemies like Magneto, Dr. Doom and Joker have become parodies of their earlier selves. There's only so much that can be done with the same villain, no matter how nefarious they are.

So, to recap. Readers want to be invested in the story. As such, you can't have a villain-of-the- month, because the ending's obvious. And you can't have a behind-the-scenes-villain, because its not believable. And you can't bore the reader. What can you do to get the reader invested in the story?

You create circumstances that are too big to change, but need to be changed anyway.

In Warren Ellis' Planetary, the 4 have been ruining the world for half a century. In Joe Casey's Infantry, a secret pharmaceutical corporation is involved with political assassinations, superheroes and the CIA. In Legion of Super-heroes, there is a battle between the pro-active "underagers," whose arrogance, violence, youth and spandex are not appreciated by more conservative, diplomatic adults.

All of these books have villains. Planetary fights the 4; Morrison's New X-Men take on global public relations, high school education and a smart narcotic (which to be honest makes the 40 issue run seem like a three year anti-drug commercial, but that could just be me). Infantry is fighting against the evil, Hydra-like organization, Nemesis; and Legion of Super-heroes #2 foretells a great war coming. We're not getting rid of villains: we're simply shifting the focus of the story away from the stone and towards the ripple it created.

Why? What are the advantages of focusing on situations instead of enemies?

First, it provides a wider berth for storytelling. The wider a range of stories a writer is free to tell, the more diversity a series has, the richer and more interesting the series becomes. Most issues of Planetary do not deal directly with the 4: they deal with repercussions of the 4's actions, or they deal with other oddities of the multiverse. This allows the threat of the 4 to build without overusing the characters. With the various threads— the Hark Corporation, Stone, Pierce, and others— we see seemingly disconnected stories form the pieces of a larger puzzle. While the heart of Hellboy revolved around his origin and destiny, the majority of the stories were supernatural tales that only marginally involved him. While the main plot of Transmetropolitan is dedicated to Spider's war against the President, much of the story is also dedicated to introducing readers to this new future and providing social commentary. Indeed, one might argue Transmetropolitan suffered when it focused exclusively on the war with the Smiler.

The other, significant advantage of circumstances is that they require readers to judge the series by different standards. In a slugfest, there's an obvious winner and a loser. But look at Legion of Super-heroes #1. They won the battle, but it damaged their relationship with the United Planets Council. Similarly, much of Grant Morrison's Animal Man dealt with Buddy Baker fighting the idea that humans have a right to violence against animals. How do you defeat an idea? Sure, you can free monkeys and stop a town from killing dolphins for sport— you can defeat the villain— but does that change the circumstances? Gaiman's Morpheus is trapped between helping his sister, Delirium, find their brother, Destruction— and the cost that the trip would have. Morpheus knew exactly how to reach this goal. The question all along was, was it worth the price?

Wildcats Version 3.0 teaches the sad lesson that readers need copious amounts of action in each issue. However, X-Force reminds us that action alone is not a story. A story needs direction, purpose— and it is through circumstances that we find those items. The best writers start with a context that guides the story, and then allow the story to grow from there. This kind of storytelling allows for both expansive stories like The Invisibles, or for episodic stories like Legion of Super- heroes, or for both, as with The Sandman.

Because there is a villain involved in each of these cases, it allows a story to build towards the all-important finale, to crescendo as the hero finally overcomes the problem (Transmetropolitan) or to fails in a glorious explosion (The Sandman). A problem has been created, and every issue has— in some way— defined that problem or fought to overcome it. With a set-up like that, the reader becomes invested in the outcome.

And what happens after the crescendo? Maybe, just maybe, the story should end.

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Alex groff writes columns here at Comixfan, teaches European history in high school, studies production design in grad. schol, and sleeps in his spare time. He promises to one day stop referencing Warren Ellis in his column.

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The opinions expressed in this column are solely those of the writer, and are not reflective of Comixfan or its other staff in general.

James Groves
May 5, 2005, 03:57 pm
and sleeps in his spare time.

:LOL:

Great column, Alex. Good read. :)

Rory
May 5, 2005, 06:22 pm
Nice column :clap:

plewis
May 5, 2005, 06:34 pm
Comic book stories are suposed to have an ending? Good god, no one told marvel.

I'm a huge fan of there being a logical ending to a story, but it's hard to keep reader interest. People are narfed about the cancelation of titles, but the fact is that if they didn't we'd all be sick of the watchmen just like some of us are sick of the Xmen.

Great column. I'm writing hero based stories (in the novel format) and you have the same problems. With a novel, though, the dang thing ends and an ending can be way more satisfying than a constantly evolving middle.

Peace.

Kevin Sutton
May 6, 2005, 01:51 am
A great column.

I think though, that even when a premise is finished, if the protagonist is versatile enough, the story may continue if a new premise can be found which naturally extends from the original purpose. At the moment though, I can't think of an example.

Perhaps a weakness in many NA comics is that they are based less around an actual point than they are around a potentially compelling character. Then again, this suggests that these comics are designed less like novels or movies and more like television series. Seen that way, it doesn't seem so artistically deficient. The difference being, even televsion series don't last as long as the big franchises. Of course, given the length of most new series; perhaps they shouldn't be designed that way anymore.

Dylan McKay
May 6, 2005, 01:59 am
Nice article Alex, this is the first time I have no disagreements with you. I gotta try Legion...

A great column.

I think though, that even when a premise is finished, if the protagonist is versatile enough, the story may continue if a new premise can be found which naturally extends from the original purpose. At the moment though, I can't think of an example.

Perhaps a weakness in many NA comics is that they are based less around an actual point than they are around a potentially compelling character. Then again, this suggests that these comics are designed less like novels or movies and more like television series. Seen that way, it doesn't seem so artistically deficient. The difference being, even televsion series don't last as long as the big franchises. Of course, given the length of most new series; perhaps they shouldn't be designed that way anymore.

The thing I've noticed though is that TV really struggles with drama and over arching stories because of the uncertainty about cancellation and changes due to fan demands over time. 24 works with set length for each storyline. Kind of like the idea that every creative teams run is a self-contained story with a beginning middle and end, as opposed to open ended. This makes alot of sense currently at Marvel, who generally shy away from long runs nowadays. Although if more comics went for more self-contained stories then it would work better. Adventures of Barry Ween: Boy Genius is a great example of the TV model for comics.

Alex Groff
May 6, 2005, 08:08 am
Kevin, I plan to write a column on the differences between comics and tv in the far-off future, but the essential issue is audience and appeal.

Problem #1: People see no perceived cost for watching a tv show. There is a cost, because they pay a monthly bill and are often paying off the costs of tvs for months if not years-- but they don't relate it to any show they're watching. Comics, on the other hand, cost $3 a pop for what can be a 10 minute read. (Depends on the comics you buy... the ones I like tend to take forever to read, but sales figures show that I'm pretty much in the minority.)

Problem #2: TV is designed to be accessible to all, hence generic. While there's Mulder and Scully, Kojak, Matlock, TJ Hooker, Seinfeld, Capt. Picard or Kirk, there is rarely if ever character development. The characters are designed so you can pick up any issue and know what's going on. However, comics that have attempted this "no background needed format" are either restricted by arcs, which force readers to buy more issues, or suffer from low sales because they have a hard time interesting people in stories and characters that don't evolve or change.

When the characters themselves work-- I think of Ellis' take on X-Man or Casey's take on Superman-- there is still an underlying theme or circumstance... its just implicit in the character, not in a villain. For example, Casey's Superman was non-violent, so circumstance was solving problems cerebrally or peacefully. Ellis' X-Man was a shaman who travelled to different planes of existence fighting enemies, and so the story became about the relationship between those planes of existence. Ellis' X-Man is analagous to racism and social evolution: the lower planes were misused by businessmen from our world, while the upper plane (which looks down on us) is so self-satisfied that they can no longer relate to the world.

So the best stories tend to have a thread or concept that unites them, while most stories suffer from a sense of aimlessness because they lack any unifying concept. Just my perception-- take it for what you paid for it.

Anand Khatri
May 6, 2005, 02:42 pm
Excellent Column Alex. :clap: Really thought provoking. Makes you want to go and look at what your reading and ask if your happy with whats going on. Really an excellent column.

Oh and this...
Let's go with our favorite Michael Jackson impersonator, Mr. Sinister.
..is going on my signature. :yeah:

Luke Heller
May 7, 2005, 04:32 am
Excellent article! Very thought provoking.