Ryan Day
Mar 28, 2005, 11:38 am
<a href="http://www.comixfan.com/xfan/images/covers/dh/SCTheHardGoodbye2.jpg" target="new"><img src="http://www.comixfan.com/xfan/images/covers/dh/SCTheHardGoodbye2t.jpg" align="left" hspace="10" alt="Sin City: The Hard Goodbye"></a>Reviewer: Ryan Day Dreamhunter00@hotmail.com
Written and Illustrated by: Frank Miller
<BLOCKQUOTE><i>Three hours later, I've got my pants pulled on and my boots laced up and my head's feeling several sizes too big and that cold thing happens to my stomach and I realize that Goldie is dead.</I></blockquote>
In June of 1992, in the pages of <i><b>Dark Horse Presents</b></I>, Frank Miller began the story he'd always wanted to tell. Miller, still best known for his groundbreaking work with Daredevil and Batman, did something not a lot of people were doing: He told a crime story. Not a story about superheroes fighting crime, or even a crime story with incidental references to superheroes, but an honest-to-goodness crime story. He introduced the world to the town without pity, a girl named Goldie, and a guy named Marv.
<a href="http://www.comixfan.com/xfan/images/previews/dh/SCBlam.jpg" target="new"><img src="http://www.comixfan.com/xfan/images/previews/dh/SCBlamt.jpg" align="right" hspace="10"></a>Marv may not be Miller's greatest creation, but he's bound to be the most memorable. Marv doesn't have the depth or complexity of Miller's later protagonists, but there's little doubt the big lug grabs your attention. In almost any other story, he'd be the villain, or at least an evil henchman: He's big, ugly, and not too bright. He starts fights, loves trouble, and doesn't see anything wrong with killing and torturing people to get what he wants.
But for all that, there's never any doubt that Marv is the good guy in this story. For one thing, the backdrop of <i>Sin City</i> makes him look good by comparison: In a town full of murderers, rapists, mobsters and pimps, Marv is practically an upstanding citizen. Marv is like a wild dog, acting out of necessity and self preservation: If someone threatens him, he'll fight back; when he needs something, he takes it. He has a very basic sense of honour and right and wrong based largely around the principal that it's okay to hurt some people and not others. The beauty of Marv's character lies in this simplicity and the fact that he's aware of all this. He knows he isn't a smart guy or a hero, but he always does what he needs to do, and tries to do what he thinks is right.
So when a beautiful woman who showed him a rare act of kindness is murdered, he takes it upon himself to find out why. Goldie is the most beautiful woman Marv's ever met, and a night with her is the closest Marv is ever going to get to heaven. After a night of passion, the sun rises on Goldie's beautiful, spotless corpse and a swarm of Sin City cops looking to pin the murder on Marv. It's a very thorough frameup orchestrated by someone with a lot of power, and Marv knows he's in over his head as soon as he hears the sirens.
<a href="http://www.comixfan.com/xfan/images/previews/dh/SCRightout.jpg" target="new"><img src="http://www.comixfan.com/xfan/images/previews/dh/SCRightoutt.jpg" align="left" hspace="10"></a>From there, Miller alternates mystery and action as Marv finds his way in and out of trouble while he digs through layer upon layer of conspiracy and corruption. As Marv searches for clues and culprits, Marv takes the reader on a guided tour of Sin City: Kadies', a dive that plays gritty country and western music as the drop-dead gorgeous Nancy gyrates for drunks and losers; the Farm, haunted by many ghosts; Old Town, where a guy can find all his desires, just as long as he behaves himself. Most of the places Marv visits will reappear in later visits to Sin City and take on greater significance, as will the timing of certain events.
In a way, <b><i>The Hard Goodbye</i></b> is most effective as an introduction to the buildings and characters of <i>Sin City</i>. The original serial nature of the story becomes apparent in collected format: It's hard not to notice the stop-start-stop cycle that appears every 8 pages. There's a sense of experimentation and evolution in the story as Miller becomes increasingly aware of his cast and setting. At times, there seem to be just a few too many characters and plot twists, and it seems as though Miller is just ecstatic to be able to play in his own sandbox for once; after spending most of his career chronicling the adventures of trademarks, it must have been incredibly liberating to have his own toys to play with.
The evolution is apparent in Miller's art as well. While the first few chapters bear a similarity to his work on <b><i>Ronin</i></b> and <b><i>Dark Knight</i></b>, Miller truly finds his way as the book progresses. By the end of the book, he's established the <i>Sin City</i> style that's become so well known: Looking at the pages, it's as though he's simply covered them with the blackest ink and then scratched out the relevant white areas. Miller's work on <i>Sin City</i> is a staggering lesson on how to use detail and silhouette: He can draw the sultriest women on the planet with a few basic curves, and his rain-strewn Marv is a work to behold; Marv is defined almost entirely by where the rain <i>isn't</i>. While Miller certainly gets better than this, <b><i>The Hard Goodbye</i></b> is remarkable for establishing the style that makes Miller's later works so distinctive.
<a href="http://www.comixfan.com/xfan/images/covers/dh/SCTheHardGoodbye1.jpg" target="new"><img src="http://www.comixfan.com/xfan/images/covers/dh/SCTheHardGoodbye1t.jpg" align="right" hspace="10"></a> <b><i>The Hard Goodbye</i></b> probably isn't the best place to start reading <i>Sin City</i>. <b><i>A Dame To Kill For</i></b> and <b><i>That Yellow Bastard</i></b> are both more complex and involving books, and use Marv more effectively as a backup character. But this is still an involving work. It's full of violence and conspiracies, gorgeous dames and brutal killers. It's got that edge Miller bestows upon all of his best work; that feeling you get when reading something by a creator who's really cutting loose and firing on all cylinders. It's a must for fans of <i>Sin City</i>, Frank Miller, crime fiction and anyone who wants to be in the know when all the Johnny-come-lately's are talking about the movie.
ART:
http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhnone.jpg
STORY:
http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhnone.jpg
OVERALL:
http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhnone.jpg
Read more Sin City reviews! (http://www.comixfan.com/xfan/forums/showthread.php?t=32936)
Written and Illustrated by: Frank Miller
<BLOCKQUOTE><i>Three hours later, I've got my pants pulled on and my boots laced up and my head's feeling several sizes too big and that cold thing happens to my stomach and I realize that Goldie is dead.</I></blockquote>
In June of 1992, in the pages of <i><b>Dark Horse Presents</b></I>, Frank Miller began the story he'd always wanted to tell. Miller, still best known for his groundbreaking work with Daredevil and Batman, did something not a lot of people were doing: He told a crime story. Not a story about superheroes fighting crime, or even a crime story with incidental references to superheroes, but an honest-to-goodness crime story. He introduced the world to the town without pity, a girl named Goldie, and a guy named Marv.
<a href="http://www.comixfan.com/xfan/images/previews/dh/SCBlam.jpg" target="new"><img src="http://www.comixfan.com/xfan/images/previews/dh/SCBlamt.jpg" align="right" hspace="10"></a>Marv may not be Miller's greatest creation, but he's bound to be the most memorable. Marv doesn't have the depth or complexity of Miller's later protagonists, but there's little doubt the big lug grabs your attention. In almost any other story, he'd be the villain, or at least an evil henchman: He's big, ugly, and not too bright. He starts fights, loves trouble, and doesn't see anything wrong with killing and torturing people to get what he wants.
But for all that, there's never any doubt that Marv is the good guy in this story. For one thing, the backdrop of <i>Sin City</i> makes him look good by comparison: In a town full of murderers, rapists, mobsters and pimps, Marv is practically an upstanding citizen. Marv is like a wild dog, acting out of necessity and self preservation: If someone threatens him, he'll fight back; when he needs something, he takes it. He has a very basic sense of honour and right and wrong based largely around the principal that it's okay to hurt some people and not others. The beauty of Marv's character lies in this simplicity and the fact that he's aware of all this. He knows he isn't a smart guy or a hero, but he always does what he needs to do, and tries to do what he thinks is right.
So when a beautiful woman who showed him a rare act of kindness is murdered, he takes it upon himself to find out why. Goldie is the most beautiful woman Marv's ever met, and a night with her is the closest Marv is ever going to get to heaven. After a night of passion, the sun rises on Goldie's beautiful, spotless corpse and a swarm of Sin City cops looking to pin the murder on Marv. It's a very thorough frameup orchestrated by someone with a lot of power, and Marv knows he's in over his head as soon as he hears the sirens.
<a href="http://www.comixfan.com/xfan/images/previews/dh/SCRightout.jpg" target="new"><img src="http://www.comixfan.com/xfan/images/previews/dh/SCRightoutt.jpg" align="left" hspace="10"></a>From there, Miller alternates mystery and action as Marv finds his way in and out of trouble while he digs through layer upon layer of conspiracy and corruption. As Marv searches for clues and culprits, Marv takes the reader on a guided tour of Sin City: Kadies', a dive that plays gritty country and western music as the drop-dead gorgeous Nancy gyrates for drunks and losers; the Farm, haunted by many ghosts; Old Town, where a guy can find all his desires, just as long as he behaves himself. Most of the places Marv visits will reappear in later visits to Sin City and take on greater significance, as will the timing of certain events.
In a way, <b><i>The Hard Goodbye</i></b> is most effective as an introduction to the buildings and characters of <i>Sin City</i>. The original serial nature of the story becomes apparent in collected format: It's hard not to notice the stop-start-stop cycle that appears every 8 pages. There's a sense of experimentation and evolution in the story as Miller becomes increasingly aware of his cast and setting. At times, there seem to be just a few too many characters and plot twists, and it seems as though Miller is just ecstatic to be able to play in his own sandbox for once; after spending most of his career chronicling the adventures of trademarks, it must have been incredibly liberating to have his own toys to play with.
The evolution is apparent in Miller's art as well. While the first few chapters bear a similarity to his work on <b><i>Ronin</i></b> and <b><i>Dark Knight</i></b>, Miller truly finds his way as the book progresses. By the end of the book, he's established the <i>Sin City</i> style that's become so well known: Looking at the pages, it's as though he's simply covered them with the blackest ink and then scratched out the relevant white areas. Miller's work on <i>Sin City</i> is a staggering lesson on how to use detail and silhouette: He can draw the sultriest women on the planet with a few basic curves, and his rain-strewn Marv is a work to behold; Marv is defined almost entirely by where the rain <i>isn't</i>. While Miller certainly gets better than this, <b><i>The Hard Goodbye</i></b> is remarkable for establishing the style that makes Miller's later works so distinctive.
<a href="http://www.comixfan.com/xfan/images/covers/dh/SCTheHardGoodbye1.jpg" target="new"><img src="http://www.comixfan.com/xfan/images/covers/dh/SCTheHardGoodbye1t.jpg" align="right" hspace="10"></a> <b><i>The Hard Goodbye</i></b> probably isn't the best place to start reading <i>Sin City</i>. <b><i>A Dame To Kill For</i></b> and <b><i>That Yellow Bastard</i></b> are both more complex and involving books, and use Marv more effectively as a backup character. But this is still an involving work. It's full of violence and conspiracies, gorgeous dames and brutal killers. It's got that edge Miller bestows upon all of his best work; that feeling you get when reading something by a creator who's really cutting loose and firing on all cylinders. It's a must for fans of <i>Sin City</i>, Frank Miller, crime fiction and anyone who wants to be in the know when all the Johnny-come-lately's are talking about the movie.
ART:
http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhnone.jpg
STORY:
http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhnone.jpg
OVERALL:
http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhfull.jpg http://www.comixfan.com/xfan/images/reviews/dhnone.jpg
Read more Sin City reviews! (http://www.comixfan.com/xfan/forums/showthread.php?t=32936)