Chris Wilson
Feb 22, 2004, 01:27 am
<a href="http://www.comixfan.com/xfan/images/previews/dc/0204/coupd'etat3cvr.jpg "><img src=http://www.comixfan.com/xfan/images/previews/dc/0204/coupd'etat3cvrt.jpg align=left alt="Coup D’etat #3 (of 4) Wildcats 3.0"></a>Reviewer: Chris Wilson, sneakydub@hotmail.com
Quick Rating: Excellent!
Story Title: Henhouse Confidential
Spartan kicks the Authority’s butt with… uh… words. Yeah, that’s about right…
Writer: Joe Casey
Artists: Ale Garza
Inker: Trevor Scott
Letterer: Phil Balsman
Colorist: Randy Mayor for Wildstorm F/X
Assistant Editor: Kristy Quinn
Editor: Ben Abernathy
The Coup continues, and in this issue we see how the “Wildcats” enter into this fray. Actually only three characters from the series’ cast make an appearance, but boy what an appearance. From last week’s esoteric and rather underwhelming spotlight of Stormwatch: Team Achilles, we get an issue of Wildcats Version 3.0 that’s just as self-interested (although self-conscious) but much more intriguing and definitely much smarter. Whereas I thought the second issue of Coup D’etat was a bit of a let down compared to the first issue in Sleeper (A-freakin’-mazing!), Casey and Garza renew my faith in the mini-series and deliver an inspired (read: kick-ass) story.
The U.S. government has done something very naughty, precipitating the death of millions of humans and advanced aliens, and destroying the state of Florida. In response, the Authority feel compelled to rectify the situation by…uh… taking over America (don’t laugh!) Obviously, they have the means to do so: the U.S. government classifies four of the six member team to be weapons of mass destruction. If their endeavors go unchecked, the Authority will most likely fulfill their intentions. That, of course, is a pretty small “if,” as the U.S. armed forces have proven themselves ineffective in this crisis, and the team sanctioned to handle these types of threats—Stormwatch--is on the run. What is a handicapped man to do in such a desperate situation, much less a fully ambulatory human?
Bomb ‘em to smithereens!
That, of course, is the Grifter’s solution to this fiasco. He is absolutely convinced that what Jack Hawksmoor and his ilk are doing is wrong, and he’s determined to stop them, wheelchair or no. Here, the Grifter is portrayed as a hothead that gets his job done, regardless of the circumstances. In that sense, Casey delineates the character slightly from his normal attitude as seen in the regular series where Cole’s more of the cool guy that gets his job done. I assume the change is made to fit the story and provide a more interesting foil for Spartan later in the issue. However, it’s a minimal deviation that doesn’t detract at all from the story. We still get a very solid introduction to the determined and daunting Grifter, which is the purpose of such characterization in this issue. Cole is also very adroitly juxtaposed to Dolby, expertly emphasizing the flinty resolve of the former and the genuine concern of the later. The two don’t so much work off of one another as they do around each other, perfectly demonstrating the relationship between these characters. Ultimately, they both get what they want: the Grifter gets his bomb and Dolby gets to fulfill his taboo fantasies of living the life of a superhero (er… at least, just tagging along).
Since, Cole can’t really walk, he’s gonna need someone to take this bomb into Authority central. Throughout the issue, he’s completely sure that Jack Marlowe will act as the vector for bomb delivery, which lead me to the predictable conclusion that Marlowe was going to decline the Grifter’s proposal. However, I was not prepared for fallout in the wake of his subsequent refusal, which to my utter joy and amazement, was nothing less than an example of literary excellence. Okay, I’m exaggerating a mite, but I loved the dialogue here. Cole, unaware of the reasons that provoke them, believes that the Authority are in the wrong, and the only way to make everything right is to fight fire with fire. Marlowe has a different idea, one that doesn’t reconcile with the Grifter’s shoot-first-ask-questions-later attitude. The relay between these two characters is great. Nearly every sentence that Cole forms is comprised of at least one explitive and soured by harsh vitriol toward Marlowe’s non-compliance. Marlowe, instead of responding in kind, replies with a serenity and impartiality that belie his logic processing roots. However, this dialogue isn’t great for the simple verbal relay, but rather for the concept it symbolizes. Through this conversation between Cole and Marlowe, Casey ably displays the contextual paradoxes of the book's entire raison d'etre. When the Grifter asks, “You think a superhero makes batteries?!” he’s questioning the existence of Wildcats Version 3.0—the series itself. It’s a book about former superheroes doing things that aren’t immediately considered super nor heroic. What place do our unconventional protagonists in unconventional situations have in this media genre? Although a bit esoteric for an issue that’s supposed to be part of a mini-series, this dialogue serves as the perfect introduction to the current interpretation of the Wildcats.
Honestly, I was turned off by Marlowe’s monologue in Wildcats Version 3.0 #18 about how he’s a machine evolved beyond ineffective human emotion. It just seems silly for a machine to try and convince us that he’s above those emotions that can lead a man to kill another man or lead a country toward war. It sounds good, but technically doesn’t work because of our common concept of what a robot is (they don’t have emotions to begin with!). However, where Marlowe’s pacifist ideology doesn’t work as some form of mental evolution in the previous issue of Wildcats Version 3.0, it does work here. It works very well actually. This time, Marlowe is not pontificating about how he’s become some pacifist saint, but rather he’s speaking from logic and an understanding of what compels humans to do what they do. He makes no judgments, but only asks that the Authority consider “the true consequences of meddling in world politics.” He knows that they can change the world--and maybe they should—but is this the best way to do it? Marlowe forces the Authority to at least ponder the composite effects of their actions and then leaves with quite the ominous reminder. How’s that for persuasion! And did I mention that Marlowe converts back to his Spartan costume to emphasize his point? Not only is the dialogue well written in this issue, it’s also made me fan-boy giddy!
The artist to grace us with the reappearance of Spartan is Ale Garza. Okay, so when I first heard that Garza was going to be doing an issue of Wildcats Version 3.0, I was a bit disappointed. I expected a mess of anime inspired characters with large eyes and exaggerated body proportions. Not that Garza’s art is bad, but his normally cartoony style doesn’t quite fit the mood of this book. To my surprise, Garza performed better than expected; he must have taken a note from the rest of the series. Well, its attention well invested, as we get one of the better looking issues of Wildcats Version 3.0 since Nguyen’s departure. The artist mostly stays away from his anime-inspired pencils, and produces an issue that’s quite stylized to the general Wildcats theme. Sometimes Garza overcompensates, and the eyes in a very few places are actually too small. And the (one) woman he draws noticeably reflects his normal cartoon-like art. However these are very small distractions from a highly enjoyable penciling job. Besides, anyone that can make the Grifter look like Brad Pitt (just grrrrr, baby) will always receive my blessing.
Gah, but how I ramble. Pick up the issue for yourself! It’s a great read. If you like your comics smart and well scripted, than Coup D’etat is an event you really don’t want to miss.
ART:
http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wshalf.jpg
STORY:
http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wshalf.jpg
OVERALL:
http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wshalf.jpg
Buy this issue online now from X-WORLD and save! (http://x-worldcomics.com/yourvirtualstore/shopdisplayproducts.asp?id=156&cat=WILDCATS+VERSION+3%2E0)
Quick Rating: Excellent!
Story Title: Henhouse Confidential
Spartan kicks the Authority’s butt with… uh… words. Yeah, that’s about right…
Writer: Joe Casey
Artists: Ale Garza
Inker: Trevor Scott
Letterer: Phil Balsman
Colorist: Randy Mayor for Wildstorm F/X
Assistant Editor: Kristy Quinn
Editor: Ben Abernathy
The Coup continues, and in this issue we see how the “Wildcats” enter into this fray. Actually only three characters from the series’ cast make an appearance, but boy what an appearance. From last week’s esoteric and rather underwhelming spotlight of Stormwatch: Team Achilles, we get an issue of Wildcats Version 3.0 that’s just as self-interested (although self-conscious) but much more intriguing and definitely much smarter. Whereas I thought the second issue of Coup D’etat was a bit of a let down compared to the first issue in Sleeper (A-freakin’-mazing!), Casey and Garza renew my faith in the mini-series and deliver an inspired (read: kick-ass) story.
The U.S. government has done something very naughty, precipitating the death of millions of humans and advanced aliens, and destroying the state of Florida. In response, the Authority feel compelled to rectify the situation by…uh… taking over America (don’t laugh!) Obviously, they have the means to do so: the U.S. government classifies four of the six member team to be weapons of mass destruction. If their endeavors go unchecked, the Authority will most likely fulfill their intentions. That, of course, is a pretty small “if,” as the U.S. armed forces have proven themselves ineffective in this crisis, and the team sanctioned to handle these types of threats—Stormwatch--is on the run. What is a handicapped man to do in such a desperate situation, much less a fully ambulatory human?
Bomb ‘em to smithereens!
That, of course, is the Grifter’s solution to this fiasco. He is absolutely convinced that what Jack Hawksmoor and his ilk are doing is wrong, and he’s determined to stop them, wheelchair or no. Here, the Grifter is portrayed as a hothead that gets his job done, regardless of the circumstances. In that sense, Casey delineates the character slightly from his normal attitude as seen in the regular series where Cole’s more of the cool guy that gets his job done. I assume the change is made to fit the story and provide a more interesting foil for Spartan later in the issue. However, it’s a minimal deviation that doesn’t detract at all from the story. We still get a very solid introduction to the determined and daunting Grifter, which is the purpose of such characterization in this issue. Cole is also very adroitly juxtaposed to Dolby, expertly emphasizing the flinty resolve of the former and the genuine concern of the later. The two don’t so much work off of one another as they do around each other, perfectly demonstrating the relationship between these characters. Ultimately, they both get what they want: the Grifter gets his bomb and Dolby gets to fulfill his taboo fantasies of living the life of a superhero (er… at least, just tagging along).
Since, Cole can’t really walk, he’s gonna need someone to take this bomb into Authority central. Throughout the issue, he’s completely sure that Jack Marlowe will act as the vector for bomb delivery, which lead me to the predictable conclusion that Marlowe was going to decline the Grifter’s proposal. However, I was not prepared for fallout in the wake of his subsequent refusal, which to my utter joy and amazement, was nothing less than an example of literary excellence. Okay, I’m exaggerating a mite, but I loved the dialogue here. Cole, unaware of the reasons that provoke them, believes that the Authority are in the wrong, and the only way to make everything right is to fight fire with fire. Marlowe has a different idea, one that doesn’t reconcile with the Grifter’s shoot-first-ask-questions-later attitude. The relay between these two characters is great. Nearly every sentence that Cole forms is comprised of at least one explitive and soured by harsh vitriol toward Marlowe’s non-compliance. Marlowe, instead of responding in kind, replies with a serenity and impartiality that belie his logic processing roots. However, this dialogue isn’t great for the simple verbal relay, but rather for the concept it symbolizes. Through this conversation between Cole and Marlowe, Casey ably displays the contextual paradoxes of the book's entire raison d'etre. When the Grifter asks, “You think a superhero makes batteries?!” he’s questioning the existence of Wildcats Version 3.0—the series itself. It’s a book about former superheroes doing things that aren’t immediately considered super nor heroic. What place do our unconventional protagonists in unconventional situations have in this media genre? Although a bit esoteric for an issue that’s supposed to be part of a mini-series, this dialogue serves as the perfect introduction to the current interpretation of the Wildcats.
Honestly, I was turned off by Marlowe’s monologue in Wildcats Version 3.0 #18 about how he’s a machine evolved beyond ineffective human emotion. It just seems silly for a machine to try and convince us that he’s above those emotions that can lead a man to kill another man or lead a country toward war. It sounds good, but technically doesn’t work because of our common concept of what a robot is (they don’t have emotions to begin with!). However, where Marlowe’s pacifist ideology doesn’t work as some form of mental evolution in the previous issue of Wildcats Version 3.0, it does work here. It works very well actually. This time, Marlowe is not pontificating about how he’s become some pacifist saint, but rather he’s speaking from logic and an understanding of what compels humans to do what they do. He makes no judgments, but only asks that the Authority consider “the true consequences of meddling in world politics.” He knows that they can change the world--and maybe they should—but is this the best way to do it? Marlowe forces the Authority to at least ponder the composite effects of their actions and then leaves with quite the ominous reminder. How’s that for persuasion! And did I mention that Marlowe converts back to his Spartan costume to emphasize his point? Not only is the dialogue well written in this issue, it’s also made me fan-boy giddy!
The artist to grace us with the reappearance of Spartan is Ale Garza. Okay, so when I first heard that Garza was going to be doing an issue of Wildcats Version 3.0, I was a bit disappointed. I expected a mess of anime inspired characters with large eyes and exaggerated body proportions. Not that Garza’s art is bad, but his normally cartoony style doesn’t quite fit the mood of this book. To my surprise, Garza performed better than expected; he must have taken a note from the rest of the series. Well, its attention well invested, as we get one of the better looking issues of Wildcats Version 3.0 since Nguyen’s departure. The artist mostly stays away from his anime-inspired pencils, and produces an issue that’s quite stylized to the general Wildcats theme. Sometimes Garza overcompensates, and the eyes in a very few places are actually too small. And the (one) woman he draws noticeably reflects his normal cartoon-like art. However these are very small distractions from a highly enjoyable penciling job. Besides, anyone that can make the Grifter look like Brad Pitt (just grrrrr, baby) will always receive my blessing.
Gah, but how I ramble. Pick up the issue for yourself! It’s a great read. If you like your comics smart and well scripted, than Coup D’etat is an event you really don’t want to miss.
ART:
http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wshalf.jpg
STORY:
http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wshalf.jpg
OVERALL:
http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wsfull.jpg http://www.comixfan.com/xfan/images/reviews/wshalf.jpg
Buy this issue online now from X-WORLD and save! (http://x-worldcomics.com/yourvirtualstore/shopdisplayproducts.asp?id=156&cat=WILDCATS+VERSION+3%2E0)